Forum > Character Creation
Character Creation Guide + Template
(1/1)
skabo55:
This will be my W.I.P. for your character creation needs. I hope this helps. And know, I will be adding more to this soon!
________________________________________________________________________________________
First you will need to assign your ability scores...
Ability scores are the defining differences that make your character unique. These scores provide a bonus in skills, attacks, defense, crafting, and magical power. These ability stats are:
[STR] Strength - Strength measures your character's muscle and physical power. This affects athletics and melee combat.
[DEX] Dexterity - Dexterity measures hand-eye coordination, agility, reflexes, and balance. This affects acrobatics, fine manipulation, ranged combat, and reflexes.
[INT] Intelligence - Intelligence determines how well your character learns and reasons. This affects how many skill points you gain and how powerful spells can be.
[WIS] Wisdom - Wisdom describes a character's willpower, common sense, perception, and intuition. This affects your character's senses, willpower, and spell resistance.
[HP] Health Points - Health represents a character's vitals and health. This affects only your life. If this stat reaches 0, your character is knocked unconscious. After that, each turn your not stabilized, you lose 1 health point. Once this life reaches - 10 your character dies.
HELPFUL ADVISE: Assigning ability scores is a careful process that can affect your character for a lifetime. This process should be respected and not be rushed.
A generic character would have a character sheet like the one below:
STR_10
DEX_10
INT_10
WIS_10
HP_10
The values measure a character's ability. A low score is poor; the higher the scores, the better. Typically a score of 10 is equivalent to a common human ability. Scores of 18 or higher represent gifted or even heroic-like ability. Gods typically have their stats at no less than 22.
Each new character will be given a number of points to assign into each of your stats. The limit you could naturally assign your character would be 18. You may not have a stat above 18, unless it has been modified by race or magic. This is done in a way similar to Fallout 3, by Bethesda. Using, let's say, 64 points; I would generate ability scores like these below:
OFFICIAL STAT POINTS FOR A NEW CHARACTER ARE: 64
STR_18
DEX_14
INT_8 <|--
WIS_12
HP_12
^^ Thus, I have generated the typical "meathead" type brute character. This character would play as a great Barbarian or Fighter class. As noted by the "<|--" I opted to have a less then average intelligence. This means my character should never be the one to learn a new exotic spell or even gain anything from books. As such, a character's abilities should be primary influences on how you role-play your character.
Races offer a variety of bonuses that add on to your character sheet. Primarily these are ability score +/- adjustments. Other things that could be included are skill bonuses, languages, racial abilities, and spell-like powers.
Lastly pick a class and fill in your character sheet.
Character Name:
nickname:
Race:
((Races offer a variety of bonuses that add on to your character sheet. Primarily these are ability score +/- adjustments. Other things that could be included are skill bonuses, languages, racial abilities, and spell-like powers.))
Patron Deity:
((You may choose none or many, unless you are a cleric or paladin. You may only pick one))
Alignment:
((Alignment is a critical choice for Clerics and Paladins, as you may not be of an alignment more than one away from your god))
Short Bio(appearance & mannerisms):
What kinda upbringing did you have?:
Your profession, how do you get money to eat?:
What are your personal strengths?:
What are your personal weakness?:
Your current outlook on the setting and time:
What you plan to accomplish in life:
Other information:
Navigation
[0] Message Index
Go to full version