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Messages - skabo55

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Lore & History / Nations of Abrynis
« on: November 08, 2012, 12:45:49 am »

- Anduria ( Andu, Andurian) Is the term for the entire "european" continent. The Andu were the people who settled this lands from a long voyage across the seas.

are all allied together as common society

- Endier

The Trading Hub of the Andurian Continent. The is low-lying city-state is wealthy in terms of international holdings. This is the main economic power of the [Aerelian Alliance]. Along with Aerele, the two powers hold dominance in Andu-Brectu Politics.
((Modeled after Amsterdam & Denmark & Modern Wealth))

- Kithkin Allies

The Kithkin are a nomadic tribe of lightfoots who have adopted a regimented lifestyle after the destruction of their homes. Now residing in outer Aerele and Brectany, the lightfoots gather their numbers again.
((Based on my Magic Deck. I need to play more magic :/))

- Baruk-Azhik Clans

Baruk-Akhik is the frontline defense against the forces of shadow and chaos. Their Might is among the mightiest of the dwarven clans.

- Sonnegard

The horseback kingdom who is wholey devoted to the Summer Court of gods. Their pious nature makes their armies strong.
((Germany, Castilian Spain))

- Aerele

((Northern France, English))

- Avanil

Remnants of the old empire still remain within the borders of Avanil. Avanil was founded recently by the strong will of Marcus Avan, decedent of the Imperial Guard. Since his rule has seized tradition in favor of blind justice. The empire had been in decline for years however and left a decayed empty shell when the last Emperor Marius Roele died in battle.
((A reforming of America (americans)))

are at war with no one

- Ultheievel Moon Elves
((mixed with dark elves, haunted by undead ghosts and spirits. Highly Magical))

- Brectany
((Halskaapa, Svinik, Rjuvik,Uldvika,Muden,Massenmarch. Norse))

- Aelvinheievel Moon Elves
The first eldarin what humans co-existed with. These elves have now adopted much of the same customs that Adnu Humans have and co-exist almost as one with the kingdoms. Yet a few Aelvinheievel live on isolated swamps of the coast in Miere Rhuann, the sea of storms.

- Selheievel Sun Elves
Once Friendly to Mankind, these Eldarin Now exist on the brink of existence. Their homelands are a battleground as they exist and feel heavily burdened by the occupation

- Bara-Kur Clans
The dwarf clans of the south live in a giant rift. Their underhomes are besieged by demons and have such grown accustomed to dealing with them. These dwarves are very suspicious of outsiders and protect their lands fiercely.

- Karak-Azur Clans
This collection of dwarf clans live near the northern Brectur Peaks. They are accustomed to cold, and occasionally venture onto the surface for hunts. These dwarves tend to be left alone due to Brectan policy of isolationism.

- Yelaviski East

- Maelkin Hairfoots

- Kel-Sulenkal Klans

Are at war with everyone

- Shadowmoore (mistmoore)

- Vosgardia

- Tuarheievel Mixed Elves

- Mur-Kilad Clans

- Chimera's Crown

- The Spiderfell

- Illumabraight Sun Elves

- Jankapa Isles (pirates)

- Silverglen (land of the white which)

- The Gnoll Fells

- Giantdowns

- Kal-Dakka Klans


Mixed/Human: 8

Dwarven: 4

Elven: 4


General Off Topic / OMG OBSIDIAN PORTAL <3
« on: November 07, 2012, 11:30:16 pm »

Server Announcements / DONATIONS! Yes, Please :DD
« on: November 07, 2012, 11:49:39 am »
Here I have made this donation page to serve the many needs that such a page can be used for.

<form action="" method="post">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="B6ANPRKA224WU">
<input type="image" src="" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="" width="1" height="1">

Server General Forums / Re: Color Code
« on: October 28, 2012, 11:28:35 am »
Here is what I think the color code will be


Staff Applications / Re: Application for Builder
« on: October 28, 2012, 11:20:38 am »
Hey yeah this offer sounds nice! We do have a need for mob/pvp arenas we will be implementing as plugins are updated.

Add me on skype

or if you leave me with the best way of contacting you.

thank you for your interest in the server!

Server Announcements / Re: Bara-Kur 1.4.2 Beta RPG
« on: October 25, 2012, 04:34:23 pm »
1.4.2 Abrynis Beta RP Server [customMap][latest_1.4.2_plugins] Whitelist Thread

Hello Everyone! Obsidian Glen here bringing you a fresh new 1.4.2 Role-Players Server for your enjoyment. With all the new updates a Role-Play server sounds like lots of light-hearted fun. I have provided an awesome custom made world with

a great storyline to start everyone off. The map includes a town to spawn from and a couple other notable locations, such as Bara-Kur, the dwarven home.


Server Announcements / Bara-Kur 1.4.2 Beta RPG
« on: October 25, 2012, 04:33:19 pm »
New RPG for 1.4.2 is in the works...

Here are some posts for MCF & PMC

Server Announcements / How to Apply for a Faction Charter.
« on: October 25, 2012, 02:03:48 am »
What you need to Start a House (Faction)

1.  A well-thought out House/Clan/Guild (faction) Name and concept.

Aren't you tired of Faction servers with silly faction names and incomplete descriptions? Haven't you wanted to see Factions work to create armies of players? This is the main reason for having this house application system. When creating a faction, make it sound believable, make it EPIC, make it something fun that you will enjoy representing. The best Houses/Clans/Guilds come up with not only a name, but a logo, a shield design, and even House/Clan/Guild  colors and patterns.

2.  A set of laws for your new House/Clan/Guild (faction)

Create a set of edicts and laws for your members to follow. This will tell potential new recruits how things are run. If you are particularly power hungry, make a complex set of laws, each with punishments and consequences for breaking any rules. The minimum requirement is 3 laws. There is no maximum when it comes to forming laws.
As an added bonus, your set of laws could include a constitution with the core principle guidelines of your great House/Clan/Guild (faction)

3.  A minimum of 3 players. ($800 Deposit)

After a faction concept is devised two other players need to show their activity on the forums with simple bumping posts.

The first bump is called a "second"

The faction application must be seconded (application replied with a post from seconding player) by an active player; for any chance to be reviewed by application moderators. This must be posted with an $800 non-refundable deposit. The $800 deposit may only be given to admins, as this will be the official acceptance of your seriousness and dedication to creating a House/Clan/Guild (faction)

The second bump is called a "submission"

The faction application thread then must be officially submitted by a different active member of the server. This must happen before application moderators can officially accept your application. So without 2 others posting in your behalf, one could not possibly get their faction approved.

4. Lastly the amount of $2500 is required to receive an official charter for House/Clan/Guild-ship. This price includes the deposit made from the seconder of the faction application. So in essence this step requires only $1700 in addition to the deposit.

Once all 4 of these prerequisites are met, you will own yourself a faction amongst the many great factions of the DeadlandZ

Server Announcements / PMC & MCF Friendly Posts
« on: October 19, 2012, 11:06:38 pm »

- Intro -

DeadlandZ is a part of our server at LAX Gaming.  We are 24/7 have 8 gigs of ram and 64 slots for players to join. Were are running craftbukkit 1.4.2 on the latest dev builds available. DeadlandZ is a survival world with filled with hoards of zombies! Guide your character into the darkness with additional powers using MCMMO. Forge powerful Houses/Clans/Guilds using FACTIONS. Soon to have mobArenas, and other fun plug-ins.


The Spawn Map

# of spawn map

When you first log-in to our server, you arrive to our floating isles where you can learn about in-game plugins, read tutorials, and learn the server-wide rules. Once your ready to commit to one of our many games, you step through one of our portals which brings you to DeadlandZ spawn.

DeadlandZ Spawn

Once you arrive to DeadlandZ you will be able to buy some rations and tools in the town. You can buy a drink at the tavern, or even spend the night for free.

DeadlandZ Handcrafted Map

The world is around x x x big, and has been 100% custom made by me, Obsidian Glen.




1) Dont ask for op, staff, mod, or admin.

2) Dont ask for items, we all play fair on our servers. Even mods may be banned for breaking this rule in excess.

3) No Griefing Spawn, Vanilla, or Creative maps

4) Respect other players, especially the admins. (If an admin tells you stop, you stop and listen. No arguing)

5) No homophobic, racial, or sexist language. We are here to have laughs, not to flame.

6) No cheats/hacks (no x-ray)

7) Absolutely NO GRIEFING signs, admin shops, spawn areas, or staff builds.

8) Build to your ABSOLUTE best ability. Repeated offences may result in banishment.

9) Dont use any plugins not stated in the rules areas. If you are caught trying to hack Permissions, Essentials, or any other admin only plugins, you WILL be INSTABANNED!

10) Use your common sense, If you are unsure of anything ask and admin, or dont do it! If you think it might be wrong, forget it!

8 Gb
64 player slots
Based out of Los Angeles, CA


Server Announcements / DeadlandZ Advertising Thread
« on: October 19, 2012, 10:52:55 pm »
Made this thread for all DeadlandZ related media/advertisements/signatures.

Road to Bara-Kur / Supplimental Lore & Concept Art
« on: October 10, 2012, 03:10:06 am »
Below I will posting all the lore ideas and concept art for specifically Bara-Kur. Hope you enjoy :D !!!

Great Lore from a card game that I play! Kithkin exemplify how the hobbits in my world acts.

Lore & History / Races in Abrynis
« on: October 08, 2012, 10:03:00 pm »
Abrynis is a colorful world, where characters of different races can commonly interact with other races albeit sometime makes for intresting situations.

Most races have a homeland to call their own. Others are a race still looking for a homeland. This will be detailed in the character creation boards. This way players will have a seperate intro wiki for the races so they can make their choice wisely.

Races include

- Dragonborn
- Dwarves
- Elves
- Gnomes
- Half-Elemental
- Half-Elf
- Halfling
- Human
- Tiefling

Kis'yl System Campaign / ** TURN 3 **
« on: October 03, 2012, 07:57:36 pm »

Got The Graphics done for Orks and Nids...eldar + tau still to go. But here is turn 3 board :D

Kis'yl System Campaign / Re: Game Rounds
« on: October 03, 2012, 04:10:44 pm »
Vior'la Expeditionary Force

Fleet Phase:
- Fleet Alpha (7k pts) planetfalls onto Kis'yl Secundus with 2000 pts
- Fleet Beta (5k pts) will rendezvous with Fleet Alpha & Consolidate together. Creating a fleet of 10k pts

Attack Phase:
- Cadre Group 1 (5k pts) will attack the capitol space, leaving the space it came from empty.

Reinforcement Phase:
- No Action

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