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Messages - mightyjake

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Lore & History / Re: The Demon Den
« on: August 16, 2012, 03:27:53 pm »

Name: Mightyjake (again, big shock here.)
Suggestion Title: The effects of Corruption and the Taint.
Description: Two effects that are very eminent round Obelisks and in the Abyss are Corruption and the demonic Taint.

Corruption more directly affects the land. It drains all life from the soil turning it into a strange mud, reeking of death and decay. Corrupted land can be reverted with magic or Druidic power, slowly returning the life to the earth. The effects on Humanoids are very slight. You would have to spend days, weeks or even months before the Corruption can manifest itself in a living being. Although, it is much more difficult to revert the effects on corrupted tissue. Very few have been foolish enough to stay within Corrupted land for any serious length of time, but after a while, they go insane, unable to control their own bodies and unable to live out with the corruption. The eventually become a "Husk". A human form whose soul has corrupted and gone to Azerai himself. These Husks are sometimes found following their demonic masters, adhering to their every command.

The Taint is a disease caused by extreme exposure to high density corruption. Fortunately, such masses of corruption can only be found in the deepest groves of the Abyss. The very unfortunate few to have experienced this suffer greatly. Their soul is also corrupted, but to such a level that it becomes a demon soul! Most of the afflicted appear like themselves in most ways to begin, but eventually go through a slow demonic metamorphism and become Demons themselves... These new Demons are much weaker than their pure-bred counterparts, but are still superior to their old selves in almost every way.

Lore & History / Re: The Demon Den
« on: July 13, 2012, 04:15:12 pm »
Name: mightyjake
Suggestion Title: The first Demons
Description: In the dark days, Azerai released thousands, possibly millions of Demons throughout Abrynis... Most were small and weak creatures but few, like Vlaas the Corrupter and Dorgesh the Devourer, still roam the abyss. It is believed that less than one hundred Demons are still in Abrynis due to the fact that many lesser Demons were killed by greater Demons or slain by ancient Heroes and Martyrs.

      Rumour has it that the Demons will one day take over Abrynis in an event called the "Cataclysm" where great fang-like Obelisks shall erupt from the earth and the sun will be enveloped by dark breath of Azerai...

Role-Players Development / Re: Events Planning
« on: June 21, 2012, 02:31:56 pm »
*The Sceptre of Obad-Hi; Quest*

Here is my idea for a quick dungeon quest we can all take part in this weekend.

Goal: To find the dungeon and escape with the Sceptre of Obad-Hi.
Treasure: The Holy Sceptre of Obad-Hi, the god of weather.
Challenge: Surviving the harsh weather and desert heat; soldiering through the dungeon/tomb to find the sceptre.

Plot: A crazed treasure hunter ran screaming into Brindonsford today. He claimed that he had witnessed a creation of the mighty Obad-Hi and believed that a great treasure is within. No one knows what this treasure is, but the Hunter believes it to be the Sceptre of Obad-Hi, one of the great relics!

  He also believes that if a pack of brave heroes were to join him that they can take the sceptre and put it to their own use.

Lore & History / Re: The Demon Den
« on: June 21, 2012, 01:54:07 pm »
Name: mightyjake
Suggestion Title: Obelisks and Monoliths
Description: Obelisks are obsidian towers which can range in size from house-height, to the clouds. They act as portals so that Demons can warp back and forward from the Human realm, to the Demon realm.

They grow in size over time and bigger Obelisks can carry more beings of a greater size through them. They have Netherrack roots which corrupt the land by absorbing ALL living energy. In there wake they turn areas of land into Soul Sand and create lava pools (bigger Obelisks produce lava lakes!).  Those either brave or foolish enough to stray into an Obelisk may feel that their own life is being "sucked" out.

Monoliths can be spawned by larger Obelisks and act as "seeds" for Obelisks. Over time, that Monolith can grow and produce more Monoliths! Unkempt Obelisks can soon turn into a massive cluster of Obelisks.

 Obelisks are not indestructible. Destroying these gargantuan structures takes dedication, great strength and an iron will. Many heroes have amassed to stop the Obelisks and many have failed. Perhaps one day... one hero or guild will rise and end the blight of the Demon Hoard.

Lore & History / The Demon Den
« on: June 21, 2012, 01:37:01 pm »

This is a thread which will completely revolve around Demonic Lore and what the effects of them (and their disciples) could have on the server.

Please feel free to add, correct or elaborate on anything that I may say, as well as other people.

Obelisks and Monoliths : mightyjake

Use this when adding ideas.

Suggestion Title:
Description: (Add images here if you would like)


Character Creation / Re: Character BIOS :DD
« on: June 20, 2012, 02:02:46 pm »
MC-name: mightyjake

Character: Dagorn-Nirth
Age: 19
Race: Teifling
Class: Fighter

STR: 14
DEX: 16
INT: 11
WIS: 8


Dagorn is a greyskin Teifling, clad in cursed obsidian armour. His hair is of medium length and is as black as moonless night sky. Unlike most Teiflings, Dagorn lacks a tail, as it has never grown.  Bursting through his gauntlets are thick claws, representative of his demonic mother. Oh and how could I forget to mention that he has some of the sexiest mutton chops ever to lie on a Teiflings face.

Patron deity: Various lesser Demons

Alignment: Neutral Evil


Dagorn's father was a port master until he had an unfortunate encounter with a Succubus Matron. Dagorn was dumped at the poor man's door step, the man who he once called dad. Dagorn's father quickly descended into lunacy and turned to alcohol to solve his issues. His father became a nasty man and would regularly beat Dagorn. Because of this, Dagorn ran from his home in Leipvika to live in Hvarlief. He was only thirteen when he left.
   In Hvarlief he made his money selling fish on the market, but costumers were scared to even talk to him. When some were scared, few had the courage to talk to him, or at least mock him. As a result he found himself in many a conflict and has left claw marks on many of the rowdier citizens.
  One night, a slightly drunken priest ran at Dagorn, splashing holy water into his eyes. Dagorn being part demon did not react well to this, and was left blind for almost a week.
  At the age of sixteen, Dagorn caught wind of a rumour that a crazed man had hung himself from the church steeple in Leipvika. Dagorn assumed the man to be his father, and was surprisingly pleased with the news.
  When he turned eighteen, he was fired from his job as the fish salesman, so he then enlisted with a halfling Navy (or at least what he thinks is a navy) up in Brindonsford. The halflings didn't take much recognition to Dagorn's appearance and they trained him to become one of their soldiers to fight the enemy. Many halfling blacksmiths tried to remove his armour, but have failed every time. It is bonded to him like the shell to a turtle.

Character Skills: Dagorn is not great at handling weapons. His claws get in the way of handling most heavy weapons and tools so he tends to use them very seldom. Dagorn is not a pleasant man, so don't expect a nice comment from him.

Additional Notes: Dagorn was cursed at birth by his demon mother. From his skin, grows a tough obsidian shell, which to any man looks like armour but is irremovable. It has also restricted the capabilities of him having wings or a tail. He is also cursed to have a terrifying weakness to magic.

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