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71
Role-Players Development / Titles
« Last post by varls1243 on June 18, 2012, 12:50:14 pm »
This post organizes the title and color in front of your name in game. Post what you want your to be.

Example

[Cleric]
72
Intros & Vacations / Re: Away
« Last post by skabo55 on June 16, 2012, 05:31:30 pm »
Again, I am afk for a couple days. Im helping my friend move into their new house.
73
Character Creation / Character Creation Guide + Template
« Last post by skabo55 on June 16, 2012, 02:09:49 am »
This will be my W.I.P. for your character creation needs. I hope this helps. And know, I will be adding more to this soon!
________________________________________________________________________________________

First you will need to assign your ability scores...
Ability scores are the defining differences that make your character unique. These scores provide a bonus in skills, attacks, defense, crafting, and magical power. These ability stats are:

[STR] Strength - Strength measures your character's muscle and physical power. This affects athletics and melee combat.

[DEX] Dexterity - Dexterity measures hand-eye coordination, agility, reflexes, and balance. This affects acrobatics, fine manipulation, ranged combat, and reflexes.

[INT] Intelligence - Intelligence determines how well your character learns and reasons. This affects how many skill points you gain and how powerful spells can be.

[WIS] Wisdom - Wisdom describes a character's willpower, common sense, perception, and intuition. This affects your character's senses, willpower, and spell resistance.

[HP] Health Points - Health represents a character's vitals and health. This affects only your life. If this stat reaches 0, your character is knocked unconscious. After that, each turn your not stabilized, you lose 1 health point. Once this life reaches - 10 your character dies.

HELPFUL ADVISE: Assigning ability scores is a careful process that can affect your character for a lifetime. This process should be respected and not be rushed.

A generic character would have a character sheet like the one below:

STR_10
DEX_10
INT_10
WIS_10
HP_10

The values measure a character's ability. A low score is poor; the higher the scores, the better. Typically a score of 10 is equivalent to a common human ability. Scores of 18 or higher represent gifted or even heroic-like ability. Gods typically have their stats at no less than 22.

Each new character will be given a number of points to assign into each of your stats. The limit you could naturally assign your character would be 18. You may not have a stat above 18, unless it has been modified by race or magic. This is done in a way similar to Fallout 3, by Bethesda. Using, let's say, 64 points; I would generate ability scores like these below:

OFFICIAL STAT POINTS FOR A NEW CHARACTER ARE: 64

STR_18
DEX_14
INT_8 <|--
WIS_12
HP_12

^^ Thus, I have generated the typical "meathead" type brute character. This character would play as a great Barbarian or Fighter class. As noted by the "<|--" I opted to have a less then average intelligence. This means my character should never be the one to learn a new exotic spell or even gain anything from books. As such, a character's abilities should be primary influences on how you role-play your character.

Races offer a variety of bonuses that add on to your character sheet. Primarily these are ability score +/- adjustments. Other things that could be included are skill bonuses, languages, racial abilities, and spell-like powers.

Lastly pick a class and fill in your character sheet.

Character Name:
nickname:

Race:
((Races offer a variety of bonuses that add on to your character sheet. Primarily these are ability score +/- adjustments. Other things that could be included are skill bonuses, languages, racial abilities, and spell-like powers.))

Patron Deity:
((You may choose none or many, unless you are a cleric or paladin. You may only pick one))

Alignment:
((Alignment is a critical choice for Clerics and Paladins, as you may not be of an alignment more than one away from your god))

Short Bio(appearance & mannerisms):

What kinda upbringing did you have?:

Your profession, how do you get money to eat?:

What are your personal strengths?:

What are your personal weakness?:

Your current outlook on the setting and time:

What you plan to accomplish in life:

Other information:
74
Lore & History / A breif overveiw...
« Last post by skabo55 on June 16, 2012, 12:50:56 am »
Heroes of Abrynis: The Shadow's Reach

-Preface-
Abrynis is the brain child of obsidian glenn, using elements from TSR's Birthright: The Gorgon's Alliance, Warhammer Fantasy, Lord of the Rings, World of Warcraft, Greyhawk, Fall from Heaven, to Forgotten Realms, bringing in various elements of D&D fantasy and international myth and lore. It is an attempt to explain the questions and conflicts we face as a modern society, in the light of a mythical setting. Heroes of Abrynis is about the combined stories of players and their characters. It is set up so you can rise up from adolescence into adulthood, and eventually a venerable age. It is meant to provide a human dynamic to adventuring and survival gameplay. From there you will be given class options and powers to mold your character into your preferred path as a player. The late versions of this mod will have its own launcher and character creation screen to fully give players that MMORPG feeling. I hope you enjoy the interpretation, and welcome you to add to the living myth that is, Heroes of Abrynis.

-Setting-
Abyrnis is the name of the material world which is the stage for heroic characters from all walks of life. Within it the known lands include many nations, many races. It is an ancient world which may be seeing the last days of its 4th Age. A darkness is spreading across the lands. This insidious spellplauge has caused many ill effects in the deep wilds. It is said that might champions of good have fallen under his spell, and now hold crusade against the light. Hoards of undead and magical abominations wreak havoc among the countryside. The spread now seems never-ending. Nations have taken refuge, kings are barricading their cities. Many hope that Azerai's darkness will lift soon.

-World-
Abrynis is large world with seasons and climates similar to our own. A wide variety of life and rich history gifts the world with diverse culture. The many different races have now become intermingled and cosmopolitan.

-MAP
-snip-

-regions
-snip-
75
Locations / Overview
« Last post by skabo55 on June 15, 2012, 11:30:07 pm »
Svinka, land of the Lightfoots. Lightfoot Halflings have come a long way from their nomad origins. Not long ago they gathered in the leadership of a wise mage. Together they formed a nation based on a free market system. The First settlers of Svinka laid down the plans for a great society. Today their children and grandchildren are left with the responsibility to continue the legacy of the Svinkin.

Brindonsford- is the capital of the Halfling province of Svinka. It lies in the heartland of the Halfling nation, and serves as a major foodstuff hub for the Svinkin. The streets of Brindonford are wide, and the fields large. Most of the Svinkin live here in the city proper and work in the fields around Brindonsford. Brinidonsford established a Public Library, and has the largest collection of books in all of Svinka. The city's many markets sell a variety of wares ranging from imported wood to Dwarven made tools. Citizens of Brindonsford enjoy a public welfare system using vouchers for a weekly supply of bread. The youth is enrolled in public education, and the Svinka College provides education in engineering and architecture. The city features clean running water, and a sewer system. Residents of Brindonford truely live off the fat of the land.


Hvarleif - is a small hamlet overlooking lush seacliffs north of Brindonford. Hvarleif acts as a Svinkin freeport into the Bay of Giants, which leads eventually into the treacherous Ryjurik coastline. Only the most adventurous sailors and fisherman use these docks, who usually embark from the Whitewolf Inn. A small shrine to (Bocobb)Uller, lord of the source (source = laylines, magical connection, the bridge between the magical and the real), is located outside of town. As well as a small church of Venca, godess of the dead.


Leipvika - is a new start up community of foreign traders and Svinkin workers. The village was constructed over an ancient fort, and marks the southern border of Svinka. To the south are Dwarven lands of Bara-Kur. Recent trade charters made with rogue dwarf entrepreneurs have opened up the market, creating a new age of prosperity. This border town has become a boom town with all of its major imports being shipped to Brindonsford.
 The town hosts two temples: Garlagin(Helios) & Sera. An up-and-coming guildhall named the Uldvinka Trade Co. has set up operations in the city, and control the daily trades made in-town and out.
76
General Discussion / Re: What do you want?!?
« Last post by skabo55 on June 15, 2012, 09:35:47 pm »
Portals will have the following naming convention (ex: hubPeir01 <----this = ( hub,hub_city - Peir, desc or name of the location - 01,for #(use two digits not one)
77
Graphic Arts / Re: Treehouse
« Last post by bobatime128 on June 13, 2012, 01:57:57 pm »
I shall accomplish this task.
                                              -King of Miscellaneous
78
Staff Applications / Bobatime128's Application :D
« Last post by bobatime128 on June 13, 2012, 01:54:57 pm »
*King of Miscellaneous*
What experience do you have in being Miscellaneous? I am the master of miscellaneous... for example: look at my house and my skin ;D
How creative are you? Creativity as in an underwater door way? Under water irrigation system? Under ground beach bed room? a 128 block dive board on                                         my roof? or a jungle maze in my house?
What kind of super powers would you like? I don't know. Miscellaneous powers? :D

NinjaTurtles
79
General Discussion / Re: More jobs~~
« Last post by bobatime128 on June 13, 2012, 12:08:26 pm »
haha ok thx
80
General Discussion / Re: More jobs~~
« Last post by skabo55 on June 13, 2012, 12:02:55 pm »
Ohh my bobatime! There is some jobs you can do on the creative map in regards to roads and parks. I feel like I might open the server for fun this weekend. So there will be lotsa of new people soon.
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