Recent Posts

Pages: 1 ... 8 9 [10]
91
Road to Bara-Kur / Re: Adventures in Cerilia: The Great Rift of Bara-Kur
« Last post by skabo55 on June 05, 2012, 05:13:06 pm »
Updated Map :DD

Hobbits & Dwarves in a nice little existence.

92
I have some more specifics about the Role Playing game being made here. TITLE STILL SUBJECT TO CREATION :DDD

This experiment in RPG is aimed at creating an enjoyable immersive experience for 20-40 active players. Dungeons and Dragons is a heavy influence on the game-system. We will be using a predetermined guideline to create a themed world open to story interpretation. The players would be able to write story that would fit and be implemented into gameplay.

Players would create characters that build and control their environment. NPCs and "secondary cohorts" can be available for RP hire. Thus enabling characters to control groups of people(NPC)s to use in any RP way.

The game will use minimal plug-in interference. And a mod-player relationship is the sole interaction needed for character adjustments and upgrades. We will be willing to work with mod-development to host a unique mod for craftbukkit.

We will feature(This list is subject to modification):
- Ship to ship PVP
- Royalist vs Pirate Factions
- Fantasy Races (Halflings,Dwarves,Elves,Gnomes,Zombies,Kuo-Toa)
- Dungeons, Events, Sieges
- Huge List of Character Options
- Guilds, charters, and permits

Personally I'm best with being a Gamemaster and Mapmaker. Thus I would be acting as a king or god providing help to players when needed. Also creating Dungeons and Instances for players to quest through.

Jobs I need filled would be:
- Mod-Development/Permissions Editor
- Redstone Engineer
- Questing Group/Events Moderators
- Lead Architect
- Economy Moderator
- Faction Moderators
93
Road to Bara-Kur / Brectur Lore
« Last post by skabo55 on May 26, 2012, 01:21:49 am »
 The Brectur people are a hardy group of humans who live in the southern part of the great black sea. The winters are cold and windy, but the area enjoys peaceful long summers almost every year. Brectury has two distinct cultures, Jorvik & Svinka. These kingdoms are separated by the great Brecca Bay. Jorvik being the militant industrious people, while Svinka are more liberated and revere science above all. Together they form a strong nation who has been able to survive this age well.

The Brect are a mix of cultures. Originally, Ryjurik marauders first settled Svinka, later Jorvik. (emulating the Scandinavian movements irl) Svinka became a thriving center for enlightenment with the construction of the great library in Brindonsford. Svinkin Sooth Sayers are seen throughout the world as excellent problem solvers and advisers. Jorvik being taken from a previous native tribe, is more militant. Jorvik is also alot larger in land area then Svinka.

((Lore References: Viking/Norse with German technologies and engineering. Northern European. Early Saxons.))
========================================================================================
                                      Brect Political Structure:

United Kingdom of Brectany
Jorvik Highking - King of Svinka
Princes, Dukes, Lords & Landowners
Merchant Class
Commoners, Military
94
Road to Bara-Kur / Adventures in Cerilia: The Great Rift of Bara-Kur
« Last post by skabo55 on May 25, 2012, 03:43:16 pm »
This is for now, Archive Material...

The Red areas are open to change. If you have any ideas for what to put in that area. (example: enchanted forest of ponies, magical rainforest, sharp mountains, cliffs, or anything you can think of.

The rivers are open to naming...

Information on Brectan Cities:

Brindonsford- is the capital of the Brectan province of Svinka. It lies in the heartland of Southern Brectany, and serves as a major foodstuff hub for the kingdom. It hosts a grand temple to Obad-Hi, father of weather. And minor shrines to Nar, god of strength; and Sera, goddess of Day & Light. The streets of Brindonford are wide, and the fields large. Most of the population of Svinka live here in the city proper. The Great Library is public, and has the largest collection of books in all of Brectury. The market sells the common goods, and wheat is practically given away. City life in Brindonford is good, the engineers of the city were careful with their planning. The youth is enrolled in public education, and Svinka College provides education in engineering and architecture. The city features clean running water, and a sewer system. Residents of Brindonford truely live off the fat of the land.


Hvarleif- is a small hamlet nestled in a small valley north of Brindonford. Hvarleif is the main port into the Bay of Giants, which leads eventually to the treacherous Ryjurik coastline. Only the most adventurous sailors and fisherman use these docks, who usually embark from the Whitewolf Inn. A small shrine to Uller, lord of the source (source = laylines, magical connection, the bridge between the magical and the real), is located outside of town. As well as a small church of Vena, godess of sailors' widows.


Leipvika- is a new start up community of traders and Brectan workers. A fort was is currently being erected overlooking the river and the southern approaches. This town marks the southern border of Svinka. To the south are Dwarven lands. The Brectan Nobles have not recognized this officially and claim the area as the province of Dvinka. Which means little in the affairs of the Dwarves. Currently no open conflict has arisen from this, as the two peoples keep to themselves. This border town has become a boom town with new trading contracts made with the Dwarven clans of Bara-Kur.
The market square offers exotic dwarven crafted building materials. The town hosts two temples: Obad-Hi & Sera. An up-and-coming guild named the Uldvinka Trade Co. has set up operations in the city, and control the daily trades made in-town.

Information of the Bara-Kur Clans:

Bara-Kur means Golden Claw in Dwarven, which refers the the vast stretches of desert the people reside under. The Bara-Kur Clans are an archaic and pious group. Centuries of fighting giants have caused these dwarves to become rigidly militaristic and communal. The Gold Dwarves hold the royal power of Bara-Kur, and the Iron Dwarves (vanilla/normal dwarves) make up the majority of the people.
In the Great Rift of Bara-Kur, dwarves have begun to surface in order to reach out to their northern human neighbors. Trade agreements have only recently been made. And not all dwarves are happy with the decision. At the moment the Royal Cleric of Bara-Kur, a gold dwarf, holds the power in the rift clans. He leads his faction under the banner of the god, Moradin, father of all dwarves and the master of the hammer.

Other factions/gods include:

The Earthly Order of Skadin- Under the stone god of law and justice, this faction of clans keeps the other clans together as they hold the Craigs Court, the only court of law in the rift.

Knives of Abbathor- Under the dwarven lord of greed, followers of Abbathor openly seek wealth and fame by way of the diamond. They are supporters of interracial trading.

Shields of Claggedin Silverbeard- Under the traditional dwarven god of battle, this small order keeps the peace by facing the threats to dwarven-kind. They openly disagree with The High Cleric, but still serve faithfully in protection of his office.

Keepers of Dumathion- The lost one, Dumathion is the keeper of secrets. Most dwarven miners behold reverence to Dumathion in order to unlock the secrets of the mine.

Maidens of Ulaa- Interestingly in Bara-Kur culture females are seen to be associated with redstone. Ulaa is the goddess of the earth. Ulaa is seen to control the magical properties of Redstone. Also the master of earth magic, which is seen as witchcraft by other dwarven orders such as Claggedin, Moradin and Dumathion. Since most other dwarves are anti-magic.
95
Role-Players Development / Re: The Ultimate Role-Players Brainstorm!!
« Last post by Streagar on May 25, 2012, 06:09:57 am »
The 5 guilds idea can be easily altered to fit a new scenerio such as the DnD idea you suggested. 5 guilds would be essentially be 5 different factions / Races / Kingdoms or anything of the sort instead of all Pirates.

I also think the DnD idea could be really interesting and might be very appealing to some who liked the original, this could just be another platform in which it is being played out. I've got a few DnD books myself, I can remember how great it felt to create characters and perhaps you could replicate the same style of character creation, using the same or very similar character sheet and advancement methods. I think as a base layout for a server idea using DnD as the backbone would be quite cool, and you can sort of fit anything into it.

Personally I really like mythical Role-Play, it's what I look for when I search for servers to play, or even books and films, so for me fine with it and am more than happy. For me it helps take Role-playing that step further from just being another person in another Earth bound world, with Mythical you can go that step further. :D

-Streagar
96
Role-Players Development / Re: The Ultimate Role-Players Brainstorm!!
« Last post by skabo55 on May 24, 2012, 06:49:22 am »
Yeah I totally agree Streagar!! I do think it should be an event, we can even change the course each time. Alot of people have been liking the 5 guild idea. The only problem I have with it, I'm helping with a pirate/royal colonist rpg. Conflict of interest ya know.

I have been looking into my old dnd notebooks, and looking over all the dungeons I made for the pen & paper version of this game. Also I was noticing the recent asweinian trend towards that server. I was wondering if this rpg, would be the rpg I could use my dnd materials of a world I have created. Yes it has elves and fey creatures, halflings and gnomes. Original my game was designed a character building game dedicated to the advancement of characters stories. Thus, building our community's story. Although im not a huge team of developers, and close friends, I would like to provide an in-depth and artistic role-play for people.

I would be adding that mythical aspect into the role-play. I would like to know what you guys think.

Thanks,
Obsidian Glen
97
Report Malicious Activity / Spawn & Possibly the Forums have been grief'd
« Last post by skabo55 on May 22, 2012, 07:38:12 pm »
The server will be down for a couple days. Sorry about the inconvenience, hopefully this will settle out soon. Those of you who are expecting maps...I will upload them and  send them to you via PM.

To the new arrivals sry about that...find me on skype: Skabo55
98
Role-Players Development / Re: The Ultimate Role-Players Brainstorm!!
« Last post by Streagar on May 22, 2012, 03:45:49 pm »
I really like the sounds of The Great Rift, I look at it as a great opportunity for an adventure map, aimed for around 5 people, each belonging to a different tribe that lives around this Rift. To obtain the Ender Egg from the centre of the Rift the players would have to complete tasks or dungeons allowing them to progress through the Rift, the player to complete the tasks / dungeons first would claim the Ender Egg and win making their tribe the better. Only thing being that I don't think this would be all that Rp intensive if the players are all scattered around the Rift working on their own, could potentially fix this by opening up the player limit to allow for more members of a tribe and have multi player dungeons requiring teamwork to get through. Looking at your original comment of "Games" I think if combined with another idea such as the 5 Guilds of the High Seas or Element Rising where lots of players are working together to better their Tribe, then this Great Rift would be  great Event that happens every so often, the tribes work together to get to the Ender Egg and the Tribe that Holds the Ender Egg would receive bonuses / blessings from their deities allowing them to enhance their village or in the Element Rising case build a better structure to achieve enlightenment. Just my initial thoughts after reading over the thread.

Oh and Hello to all :D <---Newb
99
Role-Players Development / Re: The Ultimate Role-Players Brainstorm!!
« Last post by Skillgasm on May 22, 2012, 03:04:51 pm »
I can't think of any good ideas right now, although I would be willing to help with the build. Hit me up.
100
So Far this is what I got as far as staff will help.

Varls <--- Staff Member/ Mod/Admin - You will be involved in dungeon making and anything else you want to help on. This includes builds, roads,  & signage (your good at that).

Plaid <----Your lead tester - You get to test the game and play in it. Since you are you will have limited world knowledge. You will be versed in the lore enough to lead a faction or act as a main character such as king. Enjoy :D

Skillgasm <---Development Staff - your part of the idea creation team. Your job will be to look for interesting additions to the game play and help staff find locations for dungeons and questing areas.

Fixer <----If your still around you can join in the game development staff. Thus taking part in the development of the gameplay and game environment.  In-Construction you would act as a team leader and lead your own group of builders.
Pages: 1 ... 8 9 [10]