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41
Kis'yl System Campaign / Map
« Last post by skabo55 on September 30, 2012, 06:52:55 pm »


^^ The Game Map ^^

42
News & Information / New Additions to the Forum :DD
« Last post by skabo55 on September 30, 2012, 10:37:39 am »
Hello, Glenn here with some updates for LAX Gaming as a whole. We are exoanding slowly into all genres of gaming. Now with Warhammer 40k via vassal module becoming a partner, the forums can now be called a multi-gaming site. Hope this will expand until what gets done here is make games :D (Company name still TBA)
43
Server Announcements / OFFICIAL SERVER RANKS
« Last post by skabo55 on September 30, 2012, 10:27:28 am »
STAFF HIERARCHY:
Owner/CEO: SKABO55

Administrator:
Varls1243

Director/Global Moderator:Hand Picked to lead the Mods & Make Server wide decisions.

Lead Architect – Will have the final say in what looks good. Manages Staff and Junior-Staff in major builds. His Approval is good for any change to any build. Also in charge of Staff conduct and management.

Architect - Are the workhorses of buildings in the server. Leads Junior-Staff in constructing buildings to cover an area. Must have some knowledge with WorldEdit(Training Available). Is responsible to create structures, blocks, urban areas, village, towns, cities, etc. in accordance with with the Lead Architects Guidelines. If none are presented, then small scale decisions may be made by an Architect.

Redstone Technician – Knowledge of Redstone needed. You must be well versed in this field.
     
Terraformer - Knowledge of terraforming with WorldEdit. Use of Voxel Lite. Handcrafted terrain editing. Must take orders from the owner  or Leads directly. Also will be the landscape artist in urban locations.

General Staff - Default Staff Position, if not posted above ^^ then it is assumed Staff members are General Staff. Are able to listen to directions and order from those above you. Staff are trusted with maintaining an air professionalism and have full server permissions. Joining staff isnt for everyone.

NOTE: All positions above are ^^ OFFICIAL ^^ staff positions. Any below are non-game development related.

Moderator:[/size] Will take care of players' needs and enforce the rules.
SkittlezTheCool

Junior Staff - Are to listen Full Staff members. Must not start their own projects without approval. Minimal WorldEdit Powers are added. Is expected never to use staff powers in any way to "cheat" a legitimate map. Demotion from Staff will happen if expectations are not met.
45
Campaign Rules Board / RULES
« Last post by skabo55 on September 29, 2012, 08:25:43 pm »
Rough Campaign Rules (in Process):

Game-board:
   - Based on solar systems and is changeable depending on the size of the game
         - Hexagon design with planet hexes and "space" hexes
                -Fleets are restricted to "space" Hexes
                -Ground Units are restricted to planet hexes

General Rules:
    - Turns:  Move - Attack - Reinforce
          -Fleet Phase
                - During this phase, Fleets (dependings on the size of the board) can either move up to 2 "space" hexes in the move phase or perform Planetfall.  Fleets can also perform a Split in the beginning of this phase into multiple tokens, but each token must represent a minimum of 2000 pts, and if a Fleet Splits, it may only move 1 Hex.  A Fleet that splits may not perform Planetfall, as Splitting represents moving Hexes. Any allied fleets in a single hex, at the end of the fleet phase, automatically form a single fleet. 
          -Attack
                - During this phase, Ground units may only attack one adjacent Hex per turn.  A player may only attack once per turn.
                - The attacking player decides the base point of the battle with the size of the attacking force. Battles may NOT exceed 2000 points. (See Uneven Battles below for detail about hexes that have uneven point values).
          -Reinforce
                - During this phase, you may make one reinforce move into an adjacent Hex.  This is limited to ground to ground movement only.


Points:
    -Each army starts with a number of pts equal to 1000 x Number of Planetary Hexes.
    -Points are lost in battle
         -At the end of each battle, players lose a number of points equal to the Point Value of allied units destroyed (this includes units falling back).  When units have suffered over 50% casualties, winning players may roll to see if the keep the unit's points.

Battle Phase:
   -

  Battle Resolution:
   - At the end of combat each player loses a number of points equal to the point values they lost during the battle; this counts points from units destroyed or falling back (also known as casualties). These points are deducted from the armies currently involved in the battle.
   - Tenacity Rolls: Some units may have the tenacity to survive combat even after suffering devastating casualties or defeat. Surviving units of a defeated player and units that have suffered devastating casualties (see below), must make a Tenacity Roll in order to avoid having the entire unit counted as a casualty; and thus having its points deducted from the army total.
      - If a unit is below 50%, it has suffered devastating casualties and must make a Tenacity Roll.
      - The victor makes any Tenacity Rolls on a 2+. (3+ for devastating casualties).
      - The loser must make Tenacity Rolls for each unit that survived the battle, these rolls and their modifiers are stated below:
         - If the loser lost by a marginal victory, they make Tenacity Rolls on a 4+. (5+ for devastating casualties).
         - If the loser loses to a total victory, they make Tenacity Rolls on a 5+. (6+ for devastating casualties).
      - If the game ends in a draw, each player must make Tenacity Rolls for units that have suffered devastating casualties; this is made on a roll 4+.

Uneven Battles
   - A player may decide to use more points than what is in the defending or attacking hex. If they do so, they may put any additional points, up to a total of what is in the enemy hex, into reserves, which may begin entering play on Turn 3 (as opposed to Turn 2). 
               ie. If an attacking player uses a hex with 2500 points to claim an enemy hex valuing 1000pts.  He may attack with the normal 1000 pt minimum to claim the hex or he may attack with up to 2000 pts (placing any point value over 1000 pts, into Extended Reserves, which he can being rolling into the game starting turn 3.  They will automatically join play starting turn 5). 
               - This example works the same for a defending player if an attacker wishes to attack with less points than the defender. 

Retreat
   - Any defending player may decide to forgo a battle and pull his points out of the targeted hex into an unoccupied or owned hex. If the player chooses to do so, they must roll a d6, on a roll of 1 they lose 1/2 the points of the retreating army.
   - The attacking player gains control of the hex and must move the points he declared for the attack into the hex.

Hex Control:
   - Players do not have to control hexes.  If they wish, they may abandon hexes during attack and reinforcing moves.

Fortifications:
   - Only defenders may take fortifications for their armies as detailed in the Warhammer 40,000 Core Rulebook.
46
General Forum / Welcome to the 40k Campaign Forums!!
« Last post by skabo55 on September 29, 2012, 07:31:08 pm »
Hey this is Glenn, talked to you on skype.

-snip-
...inconstruction

General Rules here, no hating, no ddos attack, ect.

Hope you enjoy the forums, there is an arcade tab ^^

- Skabo55
47
News & Information / NEW SERVER IP!
« Last post by skabo55 on September 24, 2012, 04:20:22 pm »
142.129.211.85
48
Staff Applications / Re: SkittlezTheCool's Moderator Application :3
« Last post by skabo55 on September 24, 2012, 04:01:21 pm »
You sound like a great candidate for our server! A huge recruitment will begin tonight.
49
Staff Applications / Re: Reviving my Staff Membership
« Last post by skabo55 on September 24, 2012, 03:59:43 pm »
Yes totally possible and you will be ranked the current equivalent of your old rank :DD!!!
50
Staff Applications / SkittlezTheCool's Moderator Application :3
« Last post by SkittlezTheCool on September 23, 2012, 03:55:03 am »
Moderator Application:

What experience do you have moderating/admin/gamemastering?: I Have been Playing MC Since Beta 1.3, I Have experience Administrating others servers, & know pretty much every command to Essentials, Worldedit & Pex.

What is your knowledge level of using different server plug-ins?: I have very good knowledge of group manager & some pex. I had a server myself, and if you want me to learn about any plugin, i will!

How many hours can you provide to the server?: Around 3-4 Hours, Daily.

What time zone do you live in?: GMT, England

Will you be able to handle stressful situations?: yep, such as if a guy said F*CK, I Would Warn him, and Ask him not to swear again, and not to use that kind of language, if he Continued to swear, I would kick him. Also if someone is Spamming, I Would warn them, and tell them to stop, if they continued, I would kick them, and if they still Continued, I Would tempban them for 1 day, and so on.

Will you enforce the rules without being aggressive?: yep, If a player breaks a rule, I will not get angry, I will just simply tell him the rule he broke, and stop it from happening again.

Overall, I am an Experienced, Helpful and kind, Mature Player.

Thanks for your time :D <3!
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